Here are the rules:
- If you die, you must unequip everything you were using, and may not use that, or anything else you were carrying until you retrieve your bloodstain. If the bloodstain disappears, it is considered lost. You must drop it all and may never touch it again. Items that can not be dropped are exempt from this rule. (i.e. estus flasks, keys, etc.)
- If you die in hollow form, you are considered to have gone full hollow. You lose.
- No farming humanity. You get what you find.
- Summons work like invades, you are allowed 1 summon at a time. If the summon is defeated, you may not resummon until you rest at a bonfire, defeat the level, or are killed.
- Weapons and armor require that you drop one of their upgrade materials for every 100 points of durability you repair, regardless of method. If you don't have the materials, you can't repair the weapon. I.E. A +6 regular sword would require you to drop large titanite shards for every 100 points you want to repair, while a dragon weapon will require a dragon scale for every 100 points you want to repair. Items upgraded to max by slabs are an exception and may be repaired with chunks of the same type.
- An item that shatters can never be repaired, and must be dropped.
- You can only use your repair box to repair what you can upgrade yourself. Anything that requires an ember to be made can only be worked on at a smith that can use that ember, with that ember, unless you are using Repair Powder or the Repair spell.
- (No cheating or exploits.)
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